Flash League Round Two: Rules, Scoring & Etiquette

This image is a poster for the upcoming competition. The poster reads 'Flash League, Winter Series. Round one, 28th November. Round Two, 27th December, Round three, 30th January. Round four, 27th February.' There is an interactive button in the right hand corner which reads, 'book here'. Clicking this button will take you to a different website called 'Capitan' and will let you book tickets to The Flash League, Round one.
Flash League, Round Two
Saturday 27th December
2.00pm – 5.00pm
Here you’ll find everything you’ll need to know about our Flash League comps including:

Basic Rules

Digital Scoresheet

How Scoring Works Overall

Comp Wall Etiquette

Basic Rules

  1. Start on holds marked by coloured tape – there will be 4 pieces of tape indicating where hands and feet must start
  2. You cannot practice the moves in the problems. If you fall off, your next attempt must begin on the start holds again
  3. Volumes are colour specific (e.g. you can only use black volumes for black routes). However you can use wooden volumes for any climb
  4. All problems finish by matching both hands on the last hold in a controlled manner (for two seconds)
  5. Zone Holds are also marked with tape
  6. Zone Holds only count if you do not complete the problem – (it’s a way to differentiate between multiple competitors with the same score)
  7. Zone Holds must be held and used for upward/forward momentum – not just touched

Digital Scoresheet

  • Routes are numbered 1-30, those numbers correspond to the ‘Problems’ on the scoresheet. (The numbers do NOT indicate difficulty)
  • Record how many attempts each problem took you
  • ‘Flash attempt’ means you completed the climb on the first try
  • You only get points if you complete the route in your first, second, third or fourth attempt
  • You will not get extra points for finishing it in later attempts

 

Etiquette

The Flash League competition takes place on the ‘Comp Wall’

Lots of climbing centres have designated Comp Walls so that competitions can take place without disrupting the general flow of the centre.

Our Comp Wall was built specifically for events like this – with slab sections, vert sections and mild to steep overhang sections. This set-up allows the Routesetters to set climbs varying in style/difficulty, all in one place.

The wall may feel overcrowded, however if climbers stick with our ‘four attempts’ format, then there shouldn’t be too much of a wait!

 

Here’s some standard competition etiquette:
  1. Give the people already on the wall priority – do not start climbing a different route if it overlaps with one in use
  2. Stay off the mats while you’re waiting for your turn! While people are on the wall trying their hardest, they don’t want to be thinking about the people below edging closer and closer to the wall
  3. If you’ve had your four attempts at a climb – move on. You can’t get extra points for finishing the climb after your fourth attempt, so move on to the next climb and let others have a chance
  4. Once you’ve done as much as you can do and you’ve handed your scores in – please leave the Comp Wall! The competition routes will stay up for another four weeks, so if you reckon you could project a route, come back to it another day
  5. BRUSHING. If someone brushes a route and then moves to the edge of the mat to put their brush down – this is not a chance to jump on that wonderfully chalk-free climb!